Polygon Count and File Size
Their are lots of advantages to making 3D graphics compared to 2D graphics, however their are limitations to making 3D graphics which might not occur in 2D. For example, when creating 3D graphics you have to consider your poly count Your poly count is the amount of poly’s being rendered per frame, you render your 3D graphics in a wire frame state first rather than shaded because it is much quicker. The poly’s are what make up the 3D object and the more complex and detailed the object the higher the poly count will be.
Another problem with having a high poly count is that the file size will be very high, an this general means you will need a high quality CPU (Central processing unit) to render your work. The better the CPU the more poly’s it can handle and render at once so this gives you quicker work pace but this type of high end equipment has a high end price tag and is expensive so not everyone can afford this type of equipment.
Rendering Time
Rendering an animation can be very time consuming and take hours. Their are ways of avoiding this when you just want to render your animation so you can test the motion and tweak it to the way you want. When you just want test this you should turn off everything that isn't necessary and will slow down the process like all the detailed shading or hide all environmental objects that are not needed. These techniques can reduce rendering times by a lot.
Fixes
There is solutions on reducing the amounts of vram and on it being used is the games that are in lower resolution settings and the lower resolution is more less pix-elated on the screen that is shown and shows that less time that needs to be rendered.
The lower size textures in the games nowadays are the more of a lower graphics type of game with the quality of it this will make it run faster with lower quality but this isn't possible on all consoles as they are mostly set for a graphic option where you can adjust the settings for it.
Fixes
There is solutions on reducing the amounts of vram and on it being used is the games that are in lower resolution settings and the lower resolution is more less pix-elated on the screen that is shown and shows that less time that needs to be rendered.
The lower size textures in the games nowadays are the more of a lower graphics type of game with the quality of it this will make it run faster with lower quality but this isn't possible on all consoles as they are mostly set for a graphic option where you can adjust the settings for it.
Real Time Rendering
Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second frame/s or hertz Hz. The frame rate is the measurement of how quickly an imaging device produces unique consecutive images.
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